Custom Tier 9 Loot on Infinite Leaftide

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Revision as of 17:05, 8 May 2024 by Tindale (talk | contribs) (Tier 9 loot)
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Tier 9 Loot Has Arrived!

Infinite Leaftide tier 9 loot has happened! Over time we will roll out this new tier into new hunting grounds, but to start with this loot tier will only be available via a Mythical Chest. You will be able to get keys to open this chest from certain admin run events and from a few of our custom quests such as Bloodstone Excavation, Lost Relics, and The 3 Generals.


Tier 9 Armor Changes

Armor level increase

  • Top end armor level has been increased by up to 40. This may seem like a low increase but with custom Luminance Augmentation armor levels are already pretty high.

Ratings Increase

  • Armor will now have a chance to drop with +3 or +4 CD/CDR ratings!
  • Jewelry will now have a chance to drop with +4 or +5 HB/VIT!
  • Underclothes & Cloaks will now have a chance to drop with +4 or +5 D/DR!

Wield Requirement Increase

  • You will need to be level 550+ to wield the new Armor/Jewelry/Underclothes/Cloaks for this tier.


Tier 9 Weapon Changes

Melee Weapons

Axe

  • Heavy Weapon: Damage ranges from 75 - 90 top end. With wields of 500 - 575
  • Light/Finesse Weapon: Damage ranges from 65 - 80 top end. With wields of 500 - 575
  • Both wields have weapon offense modifiers with range 17-24 and defense modifiers with ranges 13-20

Dagger

  • Heavy Weapon Dagger: Damage ranges from 74 - 89 top end. With wields of 500 - 575
  • Light/Finesse Weapon Dagger: Damage ranges from 64 - 79 top end. With wields of 500 - 575
  • Both wields have weapon offense modifiers with range 15-22 and defense modifiers with ranges 15-22

Dagger (Multi Strike)

  • Heavy Weapon Dagger:(Multi strike) Damage ranges from 47 - 55 top end. With wields of 500 - 575
  • Light/Finesse Weapon Dagger:(Multi strike) Damage ranges from 40 - 55 top end. With wields of 500 - 575
  • Both wields have weapon offense modifiers with range 15-22 and defense modifiers with ranges 15-22

Mace

  • Heavy Weapon Mace: Damage ranges from 73 - 86 top end. With wields of 500 - 575
  • Light/Finesse Weapon Mace: Damage ranges from 62 - 76 top end. With wields of 500 - 575
  • Both wields have weapon offense modifiers with range 13-20 and defense modifiers with ranges 17-24

Mace (Jitte)

  • Light/Finesse Weapon Mace: Damage ranges from 63 - 78 top end. With wields of 500 - 575
  • Has weapon offense modifiers with range 10-17 and defense modifiers with ranges 20-27

Spear

  • Heavy Weapon Spear: Damage ranges from 75 - 90 top end. With wields of 500 - 575
  • Light/Finesse Weapon Spear: Damage ranges from 66 - 81 top end. With wields of 500 - 575
  • Both wields have weapon offense modifiers with range 20-27 and defense modifiers with ranges 10-17

Staff

  • Heavy Weapon Staff: Damage ranges from 62 - 76 top end. With wields of 500 - 575
  • Light/Finesse Weapon Staff: Damage ranges from 63 - 78 top end. With wields of 500 - 575
  • Both wields have weapon offense modifiers with range 10-17 and defense modifiers with ranges 20-27

Sword

  • Heavy Weapon Sword: Damage ranges from 74 - 88 top end. With wields of 500 - 575
  • Light/Finesse Weapon Sword: Damage ranges from 64 - 79 top end. With wields of 500 - 575
  • Both wields have weapon offense modifiers with range 15-22 and defense modifiers with ranges 15-22

Sword (Multi Strike)

  • Heavy Weapon Sword:(Multi Strike) Damage ranges from 47 - 56 top end. With wields of 500 - 575
  • Light/Finesse Weapon Sword:(Multi Strike) Damage ranges from 40 - 55 top end. With wields of 500 - 575
  • Both wields have weapon offense modifiers with range 15-22 and defense modifiers with ranges 15-22

Unarmed

  • Heavy Weapon Unarmed: Damage ranges from 64 - 75 top end. With wields of 500 - 575
  • Light/Finesse Weapon Unarmed: Damage ranges from 55 - 70 top end. With wields of 500 - 575
  • Both wields have weapon offense modifiers with range 15-22 and defense modifiers with ranges 15-22

Two Hand

  • Cleaver Damage ranges from 54 - 69 top end. With wields of 500 - 575
  • Poker Damage ranges from 56 - 71 top end. With wields of 500 - 575
  • Two hand Axe/Mace/Sword have weapon offense modifiers with range 17-24 and defense modifiers with ranges 13-20
  • Two hand Spear has weapon offense modifiers with range 15-22 and defense modifiers with ranges 15-22

Missile Weapons

Bow

  • Damage Modifier range of 146 - 164 and elemental Damage bonus range of 21 - 27 top end. With wields of 425-500
  • Has weapon Defense modifiers with range 17-24

Xbow

  • Damage Modifier range of 168 - 186 and elemental Damage bonus range of 21 - 27 top end. With wields of 425-500
  • Has weapon Defense modifiers with range 17-24

Thrown

  • Damage Modifier range of 166 - 177 and elemental Damage bonus range of 21 - 27 top end. With wields of 425-500
  • Has weapon Defense modifiers with range 17-24

Magic Casters

Non Elemental

  • Mana conversion modifier range of 11% - 15%, defense modifier range of 21% - 28%. With wield requirements of 450

Elemental

  • Mana conversion modifier range of 11% - 15%, defense modifier range of 21% - 28% and elemental damage mod range of 18.5 - 26. With wield requirements of 425-500


Tier 9 Aetheria Changes

  • T9 loot will drop Aetheria ranging from level 3 - 5 and have a slightly higher chance of producing level 5 Aetheria than T8 loot.