Custom Tier 9 Loot on Infinite Leaftide: Difference between revisions

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=Tier 9 Weapon Changes=
=Tier 9 Weapon Changes=


===Melee Weapons===
=Melee Weapons=
 
===Heavy Weapon Max Damage By Wield===
 
[[File:T9_Heavy_Weapon.png]]
 
===Light & Finesse Weapon Max Damage By Wield===
 
[[File:T9_Light&Finesse_Weapon.PNG]]
 
===Two Hand Weapon Max Damage By Wield===
 
[[File:T9_2Hand_Weapon.PNG]]
 
===Modifiers By Weapon Type===


'''Axe'''
'''Axe'''
* Heavy Weapon: Damage ranges from 75 - 90 top end. With wields of 500 - 575
* Have weapon offense modifiers with range 17-24 and defense modifiers with ranges 13-20
* Light/Finesse Weapon: Damage ranges from 65 - 80 top end. With wields of 500 - 575
* Both wields have weapon offense modifiers with range 17-24 and defense modifiers with ranges 13-20


'''Dagger'''
'''Dagger'''
* Heavy Weapon Dagger: Damage ranges from 74 - 89 top end. With wields of 500 - 575
* Have weapon offense modifiers with range 15-22 and defense modifiers with ranges 15-22
* Light/Finesse Weapon Dagger: Damage ranges from 64 - 79 top end. With wields of 500 - 575
* Both wields have weapon offense modifiers with range 15-22 and defense modifiers with ranges 15-22


'''Dagger (Multi Strike)'''
'''Dagger (Multi Strike)'''
* Heavy Weapon Dagger:(Multi strike) Damage ranges from 47 - 55 top end. With wields of 500 - 575
* Have weapon offense modifiers with range 15-22 and defense modifiers with ranges 15-22
* Light/Finesse Weapon Dagger:(Multi strike) Damage ranges from 40 - 55 top end. With wields of 500 - 575
* Both wields have weapon offense modifiers with range 15-22 and defense modifiers with ranges 15-22


'''Mace'''
'''Mace'''
* Heavy Weapon Mace: Damage ranges from 73 - 86 top end. With wields of 500 - 575
* Have weapon offense modifiers with range 13-20 and defense modifiers with ranges 17-24
* Light/Finesse Weapon Mace: Damage ranges from 62 - 76 top end. With wields of 500 - 575
* Both wields have weapon offense modifiers with range 13-20 and defense modifiers with ranges 17-24


'''Mace (Jitte)'''
'''Mace (Jitte)'''
* Light/Finesse Weapon Mace: Damage ranges from 63 - 78 top end. With wields of 500 - 575
* Have weapon offense modifiers with range 10-17 and defense modifiers with ranges 20-27
* Has weapon offense modifiers with range 10-17 and defense modifiers with ranges 20-27


'''Spear'''
'''Spear'''
* Heavy Weapon Spear: Damage ranges from 75 - 90 top end. With wields of 500 - 575
* Have weapon offense modifiers with range 20-27 and defense modifiers with ranges 10-17
* Light/Finesse Weapon Spear: Damage ranges from 66 - 81 top end. With wields of 500 - 575
* Both wields have weapon offense modifiers with range 20-27 and defense modifiers with ranges 10-17


'''Staff'''
'''Staff'''
* Heavy Weapon Staff: Damage ranges from 62 - 76 top end. With wields of 500 - 575
* Have weapon offense modifiers with range 10-17 and defense modifiers with ranges 20-27
* Light/Finesse Weapon Staff: Damage ranges from 63 - 78 top end. With wields of 500 - 575
* Both wields have weapon offense modifiers with range 10-17 and defense modifiers with ranges 20-27


'''Sword'''
'''Sword'''
* Heavy Weapon Sword: Damage ranges from 74 - 88 top end. With wields of 500 - 575
* Have weapon offense modifiers with range 15-22 and defense modifiers with ranges 15-22
* Light/Finesse Weapon Sword: Damage ranges from 64 - 79 top end. With wields of 500 - 575
* Both wields have weapon offense modifiers with range 15-22 and defense modifiers with ranges 15-22


'''Sword (Multi Strike)'''
'''Sword (Multi Strike)'''
* Heavy Weapon Sword:(Multi Strike) Damage ranges from 47 - 56 top end. With wields of 500 - 575
* Have weapon offense modifiers with range 15-22 and defense modifiers with ranges 15-22
* Light/Finesse Weapon Sword:(Multi Strike) Damage ranges from 40 - 55 top end. With wields of 500 - 575
* Both wields have weapon offense modifiers with range 15-22 and defense modifiers with ranges 15-22


'''Unarmed'''
'''Unarmed'''
* Heavy Weapon Unarmed: Damage ranges from 64 - 75 top end. With wields of 500 - 575
* Have weapon offense modifiers with range 15-22 and defense modifiers with ranges 15-22
* Light/Finesse Weapon Unarmed: Damage ranges from 55 - 70 top end. With wields of 500 - 575
* Both wields have weapon offense modifiers with range 15-22 and defense modifiers with ranges 15-22


'''Two Hand'''
'''Two Hand'''
* Cleaver Damage ranges from 54 - 69 top end. With wields of 500 - 575
* Poker Damage ranges from 56 - 71 top end. With wields of 500 - 575
* Two hand Axe/Mace/Sword have weapon offense modifiers with range 17-24 and defense modifiers with ranges 13-20
* Two hand Axe/Mace/Sword have weapon offense modifiers with range 17-24 and defense modifiers with ranges 13-20
* Two hand Spear has weapon offense modifiers with range 15-22 and defense modifiers with ranges 15-22
* Two hand Spear has weapon offense modifiers with range 15-22 and defense modifiers with ranges 15-22

Revision as of 09:16, 9 May 2024

Tier 9 Loot Has Arrived!

Infinite Leaftide tier 9 loot has arrived! Tier 9 is currently live on our Test server and undergoing testing. Once finished testing we will roll it out on the live server. The information provided below is an overview of the Tier 9 and is subject to change depending information collected during testing.

  • Over time we will roll out this new tier into new hunting grounds, but to start with this loot tier will only be available via a Mythical Chest.
  • You will be able to get keys to open this chest from certain admin run events and from a few of our custom quests such as Bloodstone Excavation, Lost Relics, and The 3 Generals.

Tier 9 Armor Changes

Armor level increase

  • Top end armor level has been increased by up to 40. This may seem like a low increase but with custom Luminance Augmentation armor levels are already pretty high.

Ratings Increase

  • Armor will now have a chance to drop with +3 or +4 CD/CDR ratings!
  • Jewelry will now have a chance to drop with +4 or +5 HB/VIT!
  • Underclothes & Cloaks will now have a chance to drop with +4 or +5 D/DR!

Wield Requirement Increase

  • You will need to be level 550+ to wield the new Armor/Jewelry/Underclothes/Cloaks for this tier.


Tier 9 Weapon Changes

Melee Weapons

Heavy Weapon Max Damage By Wield

T9 Heavy Weapon.png

Light & Finesse Weapon Max Damage By Wield

T9 Light&Finesse Weapon.PNG

Two Hand Weapon Max Damage By Wield

T9 2Hand Weapon.PNG

Modifiers By Weapon Type

Axe

  • Have weapon offense modifiers with range 17-24 and defense modifiers with ranges 13-20

Dagger

  • Have weapon offense modifiers with range 15-22 and defense modifiers with ranges 15-22

Dagger (Multi Strike)

  • Have weapon offense modifiers with range 15-22 and defense modifiers with ranges 15-22

Mace

  • Have weapon offense modifiers with range 13-20 and defense modifiers with ranges 17-24

Mace (Jitte)

  • Have weapon offense modifiers with range 10-17 and defense modifiers with ranges 20-27

Spear

  • Have weapon offense modifiers with range 20-27 and defense modifiers with ranges 10-17

Staff

  • Have weapon offense modifiers with range 10-17 and defense modifiers with ranges 20-27

Sword

  • Have weapon offense modifiers with range 15-22 and defense modifiers with ranges 15-22

Sword (Multi Strike)

  • Have weapon offense modifiers with range 15-22 and defense modifiers with ranges 15-22

Unarmed

  • Have weapon offense modifiers with range 15-22 and defense modifiers with ranges 15-22

Two Hand

  • Two hand Axe/Mace/Sword have weapon offense modifiers with range 17-24 and defense modifiers with ranges 13-20
  • Two hand Spear has weapon offense modifiers with range 15-22 and defense modifiers with ranges 15-22

Missile Weapons

Bow

  • Damage Modifier range of 146 - 164 and elemental Damage bonus range of 21 - 27 top end. With wields of 425-500
  • Has weapon Defense modifiers with range 17-24

Xbow

  • Damage Modifier range of 168 - 186 and elemental Damage bonus range of 21 - 27 top end. With wields of 425-500
  • Has weapon Defense modifiers with range 17-24

Thrown

  • Damage Modifier range of 166 - 177 and elemental Damage bonus range of 21 - 27 top end. With wields of 425-500
  • Has weapon Defense modifiers with range 17-24

Magic Casters

Non Elemental

  • Mana conversion modifier range of 11% - 15%, defense modifier range of 21% - 28%. With wield requirements of 450

Elemental

  • Mana conversion modifier range of 11% - 15%, defense modifier range of 21% - 28% and elemental damage mod range of 18.5 - 26. With wield requirements of 425-500


Tier 9 Aetheria Changes

  • T9 loot will drop Aetheria ranging from level 3 - 5 and have a slightly higher chance of producing level 5 Aetheria than T8 loot.