Light Weapons: Difference between revisions
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! Buffs & Debuffs | ! Buffs & Debuffs | ||
| [[Light Weapon Spells]], [[ | | [[Light Weapon Spells]], [[Strength Spells]], [[Coordination Spells]] | ||
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Latest revision as of 06:30, 5 May 2021
Introduced: | Master of Arms |
Light Weapons | |
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Description | Helps you wield light one handed melee weapons. Also helps you punch and kick. |
Formula | (Strength + Coordination) / 3 |
Base Status | Untrained |
Cost to Train | 4 |
Cost to Specialize | 4 |
Buffs & Debuffs | Light Weapon Spells, Strength Spells, Coordination Spells |
Starting Equipment
Sho, Umbraen, Penumbraen:
- ??
Notes
Damage is calculated based on Strength.
- In addition to wielded weapons, punch and kick damage is also increased by casting the Aura of Blood Drinker spell? (unconfirmed)
Related Pages
Update History
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Skills | |
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Magic Skills | Arcane Lore, Creature Enchantment, Item Enchantment, Life Magic, Mana Conversion, Void Magic, War Magic |
Combat Skills | Finesse Weapons, Heavy Weapons, Light Weapons, Missile Weapons, Two Handed Combat, Summoning |
Secondary Combat Skills | Dual Wield, Dirty Fighting, Recklessness, Sneak Attack |
Defense Skills | Magic Defense, Melee Defense, Missile Defense, Shield |
Crafting Skills | Alchemy, Armor Tinkering, Cooking, Fletching, Item Tinkering, Lockpick, Magic Item Tinkering, Salvaging, Weapon Tinkering |
Misc Skills | Assess Creature, Assess Person, Deception, Healing, Leadership, Loyalty, Jump, Run |
Retired Skills |
Appraise Armor, Appraise Item, Appraise Magic Item, Appraise Weapon, Axe, Bow, Crossbow, Dagger, Gearcraft, Mace, Spear, Staff, Sword, Thrown Weapons, Unarmed Combat |