Flaming Weeping Dagger: Difference between revisions
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* Obtained by giving a [[Weeping Dagger]] to an [[Flaming Elemental Pool]]. | * Obtained by giving a [[Weeping Dagger]] to an [[Flaming Elemental Pool]]. | ||
* During the [[Master of Arms]] event, the skill was changed from Dagger to [[Light Weapons]], the spells adjusted accordingly and the base damage changed from 6 - 12 to 23.1 - 33, Attack mod changed from 5 to 3, defense from 0 to 2 | * During the [[Master of Arms]] event, the skill was changed from Dagger to [[Light Weapons]], the spells adjusted accordingly and the base damage changed from 6 - 12 to 23.1 - 33, Attack mod changed from 5 to 3, defense from 0 to 2 | ||
[[Category:Slayer]] | |||
[[Category:Armor Cleaving]] |
Latest revision as of 08:27, 30 November 2021
Introduced: | Visions In The Darkness | Related Quests: | Isparian Weapons Quest, Heart of Innocence Quest, Weeping Weapons, Elemental Caverns Quest | Updated: | Master of Arms, The Risen Princess |
- Value: 8,000
- Burden: 120
- Skill: Light Weapons (Dagger)
- Damage: 41.3 - 59 , Fire
- Speed: Very Fast (1)
- Bonus to Attack Skill: +20%
- Bonus to Melee Defense: +21%
- Spells: Moderate Light Weapons Aptitude
- Properties: Attuned, Bonded, Bael'Zharon's Hate, Ivoryable, Unenchantable, Armor Cleaving
- Wield requires base Light Weapons 325
- Activation requires Arcane Lore: 50
- Spellcraft: 300.
- Mana: 800.
- Mana Cost: 1 point per 40 seconds.
- A dagger infused with the Heart of the Innocent. The weapon appears to be guided by a preternatural force seeking flesh and blood with great tenacity.
Notes
- Obtained by giving a Weeping Dagger to an Flaming Elemental Pool.
- During the Master of Arms event, the skill was changed from Dagger to Light Weapons, the spells adjusted accordingly and the base damage changed from 6 - 12 to 23.1 - 33, Attack mod changed from 5 to 3, defense from 0 to 2