Overview
Investigate the origins of the Gurog race in the Frozen Valley.
Walkthrough & Notes
- Travel to the Frozen Valley, and enter the Gurog Ice Cave at 84.9N, 7.1W.
- One of the three gurogs in the first room drops the Entryway Key used on the second door (700 difficulty).
- Proceed straight ahead and go up the wooden ramp, then take the first left. Loot the Journal of a Soldier on the table surrounded by a few Gurog.
- You've stamped JournalofaSoldierPickup!
- Return to the main hallway, then proceed straight across to find the Cellar Key. It spawns on a corpse with a few Gurog around it.
- Return to the main hallway, go back down the wooden ramp, then take either the left or right down to a cellar door (700 difficulty).
- Loot the Torn Note on the corpse of a Gurog in the room with 3 caged mattekars down below, one drop per kill on a 10-minute respawn.
- After getting the note, give either the Torn Note or the Journal of a Soldier to the Mortified Soldier who is hiding behind the boxes in the same room. He will give you a legendary key and not take either of the items from you.
- You've stamped JournalNoteTurnInWait!
- Proceed back up to the main route, back up the wooden ramp to the north, then straight ahead to the last room where the legendary chests are located.
- Give both the note and the journal to Fayza in Xarabydun for rewards (you must first have given them to the Mortified Soldier, otherwise Fayza will not accept the items).
- You've stamped GurogCreationCompleted_1110!
Notes
- You must have both the note and the journal for the turn in
- Gurog Soldiers use Two-Handed Weapons with a cleaving property, meaning they will hit more than one person at once. Position characters intelligently to prevent this, as a few Gurogs cleaving players at once can quickly kill them.
- Gurog Minions are shield hollow, but Gurog Soldiers and Gurog Henchmen are not.
Dungeons & Maps
Rewards
Experience:
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150,000,000 (15% up to level 200)
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Luminance:
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10,000
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Items:
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Images
Click image for full size version.
Legendary Chests in the portal room
Dialog
Opening Dialog
- Fayza tells you, "I have been hearing rumors that a strange new creature has been spotted up in the icy north. Rumors have that it walks on two legs but has hair like an animal."
- Fayza tells you, "Perhaps you could investigate for me and bring me back some information about where these creatures may have come from? I would be most appreciative if you would." Fayza tells you, "I would look around 7.1W 84.9N, as that is where I have heard of sightings."
- Fayza tells you, "Best of luck, and be careful."
Mortified Soldier
- Mortified Soldier tells you, "They tore them to shreds. Literally tore limbs from bodies!"
- Mortified Soldier tells you, "What did we do?!"
- You allow Mortified Soldier to examine your Torn Note.
- You hand over all of your Journal of a Soldiers.
- You hand over all of your Torn Notes.
- Mortified Soldier gives you Journal of a Soldier.
- Mortified Soldier gives you Torn Note.
- Mortified Soldier tells you, "Friedrich was always good to me. I knew he had his doubts about this place. We should have listened to him. But now, now we all die for these sins."
- Mortified Soldier gives you Legendary Key.
- Mortified Soldier tells you, "And this note..."
- Mortified Soldier tells you, "It is clear we were used. Success or failure, I now suspect we'd be dead either way."
- Mortified Soldier tells you, "Leave me. I've seen too much and stood idly by as all this unfolded. I deserve my fate."
- Mortified Soldier tells you, "They paid us with these keys. Just holding one makes me feel sick."
Rewards Dialog
- You allow Fayza to examine your Journal of a Soldier.
- You hand over all of your Journal of a Soldiers.
- You hand over all of your Torn Notes.
- Fayza tells you, "Ahh now this is fascinating stuff, terrifying, but fascinating none the less."
- Fayza tells you, "We at the Arcanum will have to figure out what all this means, and what Geraine is planning."
- Fayza tells you, "Thank you for bringing this to me."
- You've earned 150,000,000 experience.
- You've earned 10,000 Luminance.
- Fayza gives you 8 Trade Notes (250,000).
Other Interactions
- You allow Fayza to examine your Journal of a Soldier.
- Fayza tells you, "Hmm interesting but could you see if there is even more information to be gathered from that area?"
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